Exploring the Use of Minecraft Education Edition to Support Computational Thinking, Coding Skills, and AI Literacy: A Case Study in an Indonesian Madrasah Informatics Classroom. Akademika, [S. l.], v. 14, n. 02, p. 151–171, 2025. DOI: 10.34005/ak.v14i02.5351. Disponível em: https://www.jurnal.uia.ac.id/akademika/article/view/5351. Acesso em: 22 apr. 2026.